The iPhone, One Month Later

August 12, 2008  (Jeffrey Kabbe)

According to recent reports, the 3G iPhone has been quite the success in its first month: as many as 3 million 3G iPhones sold and 60 million applications downloaded. The top sales spot went to Super Monkey Ball (to the surprise of no one who had been following the blogosphere prior to the iPhone 2.0 launch).

Erick Schonfeld at TechCrunch seems to believe that this success will be short-lived because there are no killer apps on the iPhone:

While the initial impulse is to download as many apps as possible to try them out, there is a limit to how many apps you can juggle on your iPhone. It is not much different than a PC. You have tons of apps, but how many do you actually use on a regular basis? For most people, that number is probably no more than ten apps, and on a daily basis, maybe 3 or 4 tops.

I think we’re past the point where a single application will define the market and be the reason everyone buys into a platform. On the other hand, I don’t think an application has to be used every day to make a platform compelling. It certainly helps, though. For instance, I use OmniFocus on a pretty regular basis. But it’s applications like Shazam that have given me reasons to use a phone that I never thought I would have. Is that a killer app for the iPhone? Probably not, but it’s the total package that I am buying. And right now the iPhone has a total package that no other phone can compare to.

One month later, here is what is on my iPhone:

  • OmniFocus
  • WeatherBug
  • NetNewsWire
  • 1Password
  • Ebay
  • Shazam
  • HoldEm
  • Trism
  • Morocco
  • Labyrinth LE
  • Koi Pond
  • More Cowbell
  • Remote

Whats on your iPhone?

Leave a Reply